Senior mobile engineer building useful things for real businesses.

Fifteen years of shipped software across healthcare, consumer-scale platforms, and field services. Available for project work and ongoing engagements — locally and remote.

Featured
Apple WWDC Keynote
Inducted
App Store Hall of Fame
Reach
100M+ users shipped
Service
U.S. Air Force veteran
For healthcare practices

Custom software for the work clinicians actually do

Practical tools for small, rural, and growing practices. Most recently built the mobile EHR for Ultralight — an agentic platform for doctor-patient care coordination. HIPAA-aligned engineering practice.

  • Patient intake and scheduling automation
  • Care-plan messaging and patient engagement
  • Remote patient monitoring integrations
  • EHR integrations, dashboards, and reporting
  • Telehealth tooling
  • Workflow automation around the EHR you already use
For mobile app publishers

Release infrastructure, maintenance, and features for shipped apps

I rebuilt Lumosity's release pipeline from 18 months per title to 3. The CI/CD work behind reliable releases is some of my favorite work — and it shows up directly in your reviews.

  • CI/CD pipelines and release infrastructure (Fastlane, GitHub Actions, Jenkins)
  • SDK and platform target updates
  • Bug triage, stability, and crash reduction
  • Performance, rendering, and memory work
  • App Review and compliance fixes
  • New features against existing codebases
2025
Ultralight Health
Built the mobile EHR (iOS and Android, React Native + Expo) for an agentic platform coordinating care between doctors and patients. Secure messaging, scheduling, lab results, care plans, real-time health tracking. HIPAA-aligned. Weekly release cadence.
2022 — 2023
Velocitor Solutions
Engineering manager. Led 8 engineers across three functional areas. Introduced CI/CD discipline and code review standards. Reduced technical debt 25%, increased team efficiency 20%.
2020 — 2022
Servpro
iOS technical lead for franchise productivity tools across thousands of locations. Owned iOS delivery and release readiness; mentored team to 30% performance improvement.
2019 — 2020
Genies
Lead mobile engineer (Unity). Transitioned project from external contractors to internal team — recruited, hired, trained, and shipped under compressed timeline.
2014 — 2019
Lumosity
Staff engineer and release manager on a 70M-user brain training platform in 180 countries. Rebuilt the game delivery pipeline from 18-month release cycles to 3. Co-built the 4-app LumiKids series with neuroscientists (7 awards including KAPi, NAPPA Gold, Guardian Best iPad Apps).
2014
Volkswagen Electronics Research Lab
Built iOS prototypes connecting Google Glass and wearables with vehicle interfaces. Contextual voice assistant for vehicles, predating consumer voice assistants.
2009 — 2013
MunkyFun (LucasArts alumni studio)
Primary engineer on the Kong Engine powering 5 shipped titles. Archetype — first massively multiplayer FPS on mobile, IGN Game of the Month, App Store Hall of Fame, WWDC Keynote feature. My Horse — 31M downloads, featured in Apple TV ad campaign. Earlier game work detail at dredd.us.

I work the way most senior engineers actually think — by going deep into the specific problem in front of me. Generalist by record, specialist when it matters.

Based in Leesville, Louisiana, with availability remote nationwide. U.S. Air Force veteran. Currently building a product called gitfiscal alongside client work.

Let's talk.